HELP_IsOnTheWay

HELP_IsOnTheWay is a webseries based around the Undertale Alternate Universe (AU) of HELP_tale, and attempts to merge the events of the AU into Deltarune.

HELP_IOTW is created by user Klazikur_3173 on YouTube.
The original creator of the AU, KillerTheCat is not involved in the works of this animated webseries.

New Purpose

The shortest entry in the series to date, and the setup to the main content of this series.
Gaster brings about life to a vessel to send help to a dismal world.


We start off with a camera shot panning down to a litter of empty vessels from the beginning of Deltarune.

A voice speaks out from the void:

A skeletal hand with a hole through it reaches down from above to pluck out one vessel from the litter.
This appears to be W. D. Gaster.

The screen fades to black.
We open on the vessel floating in the void

The voice speaks again:

The scene changes to an empty heart being filled with a red liquid to capacity.

The voice speaks for a final time:

The vessel regains some color as the heart fades into it.
The screen fades to white, and the video ends.

In Ruin

The first of our main meat of content!
The vessel is finally able to explore and get their bearings on a strange corrupted version of the Ruins.


We open on a glitched title card of Undertale quickly glitching into HELP TALE repeatedly.

The vessel spawns on an empty platform looking around before checking their status menu.
Some Things of note:

The vessel begins to walk down a path before it starts opening up into an entryway of a seemingly broken doorway to the Ruins.

Flowey is kneeled over, seemingly gargling and coughing up blood before sending the vessel into a fight.

The battle screen shows Flowey's disheveled face looking towards the vessel before fading away.
Text displays: * █████ ran away.
Redacted text implied to read "Flowey"

A sudden "DIE" appears before the game throws an error to say But nobody came.

The vessel, seemingly unharmed, proceeds forward into the disheveled ruins.
They save their progress to "null" and the save point vanishes.

Much of the ruins levels are void of anything normal, or have broken/glitched artifacts.
Some signs of note:

I the room you would normally fight the dummy, there are seemingly many variations of them, all stitched together or amalgamed or tortured in some way.
Interactions with them are as such:

A particularly long hallway extends slightly longer than normal.
the hallway fades to black as the vessel gets chased down it by some horrible amalgamation before being forced into a fight by it.
Notes on the fight:

After losing all its health, the vessel's artificial SOUL glitches and shatters.
But before it's fully able to disintegrate, a white substance holds and glues it back together.
Possibly by Gaster.

The Game Over screen glitches out into a brain CAT scan.

Some code then appears on screen:

The voice from before speaks again:

The vessel wakes back up at the save point they were last at.
They check their status again to see they have now:

The vessel makes it through the hall and makes a new save file.
The bowl of candy in the upper room is replaced with a "Candy Monster"
Right after taking, they have a new status:

The vessel then makes its way to the pitfalls on the floor and squeezes by the holes.
They then interact with a glitched return hole to get a grievous error before glitching and teleporting to a grey room.

Continuing on, they fall down another hole to get a Faded Ribbon item.

The next save point they find in a room full of holes, they refuse to save and continue forth.
The following room has a tattered version of what would be Napstablook, is now a puddle.
There is also a strange marking covering a single brick.
Pasted image 20260329004236.png

The vessel engages combat with the puddle to it being a sullen and depressing mess.
Notes:

The vessel then, cleverly, saves after finishing the encounter.
knowing they only get one save per point.

After saving, the vessel tries quitting the game, only for the game to call out and say Please come back

The voice then speaks again to bookend the video:

Nostalgia

Currently the final, and longest entry in the series.
The vessel encounters Toriel? and Sans?
Two SOULs saved from their torment of fusion.


We start with a closeup of what can only be assumed to be Gaster behind tv static.

The vessel wakes to their last saved room.
A quick trek back to the previous puzzle room shows that the 5th rock they pushed suddenly moved off the button they were on, locking them down the path they've chosen.

Progressing forward they check on the remnants of Muffet's bake sale to get more items.

Further still, the vessel finds a sign in a dark and cracked hallway:

One of the amalgams mentions it "know you've seen the space between spaces", and that the vessel will "be there again."


The next room over shows a sign saying "Help"
Pasted image 20260402012942.png

It reads:

{}${%^N$#^%tO^$T$%$ #($D$%E_
+A@$#$D#$^!%$^ @#B%$U(*%TD
#$@RE@#!@A?>-*M/++IN@#$G+_}\

All of the signs in this puzzle area are glitched, but removing the extraneous characters we get these messages from all the signs in the area:


After the puzzle room excursion, the vessel finds a plastic knife for them to wield before heading off to Toriel's house.

Before they enter, they check their status again:

The state of Toriel's house is still in mostly pristine in condition, and yet completely abandoned for some period of time.
Some notes:

A diary can be found in Toriel's room that has some still legible pages:

The room previously under renovations is open now, and the vessel continues through to a mirrored and rotted version of the house.

The vessel finds what remains of Toriel and her animalistic dog-like form.
Suprisingly, the Vessel's CV level is shown to have rose to 6 since the last we checked.


The vessel is suddenly asked to "remember" during the fight.
This plays a scene between Toriel and Asriel talking about how Chara drew a picture of all of the family living happily on the surface.

After the memory, the vessel feels a weight on their SOUL being lifted.
They check their status once more:

The vessel then heads down to the Ruin's exit under Toriel's house.

The voice then comes back:

The vessel then meets back up with Flowey again as they thrust a silver locket towards them.
Flowey disintegrates into a laughing fit of madness as they decompose right in front of them.

As the vessel leaves the Ruins, they meet up with what appears to be Sans in the dead forest just outside Snowden.

Sans, simply called MONSTROSITY, is here in all his biblically accurate form of bones, teeth, and a great wide smile.

In one scene in this fight with Sans, some text saying "help" can be seen across the comic sans covering the beast.
Pasted image 20260402030249.png

Towards the end of the fight, once Sans is satisfied, the vessel is given the option to either:

The effects of Separate are only shown.

The vessel floats up to a giant fused SOUL, passing by around 20 different Sans variants.
They interact with the SOUL and all the fused souls separate and flow back into their original bodies.

THE SOULS WERE SEPARATED
ONE DOWN
IT'S TIME TO RESET

We're left on a final message:

But something's changed.
                changed.
                changed.
                changed.
                changed.
                changed.

Final Thoughts

Where do I begin.
I'll start with a disclaimer about myself, click below to view.

With that out of the way.

WOW!
What a series we have so far!

The visual presentation of this series is just stellar~
The design of all the different characters seen; Gaster, Sans, Toriel, Flowey, all stellar corrupted designs for characters completely amalgamed into one body, one timeline.
I was particularly fond of Gaster at the beginning of Nostalgia, a looming presence quite like G-Man in the Half Life franchise.

One thing that stood out to me above all else was the surprising restraint but quality of animation when used.
It takes a good series to know when to use their best cards for it's animation and I absolutely LOVED the Flowey scene in Nostalgia; decaying and rapidly stretching out his vines toward the vessel with that locket.
Genuinely well executed <3

The use of voice acting as Flowey decays at the end was genuinely a great surprise to the format presented in the beginning, and fits terribly well for the setting.

The soundtrack is also aptly disjointed and yet echo's those lost feelings of Toby Fox's scores throughout the desolate halls built here! I'm excited to see how much worse it'll get in all the best corrupted ways possible!

The horror of Toriel's depression and dissociation was truly my favorite.
It was even difficult to watch with how much I could relate this to some other older family members.
It hit a good balance for that niche dread for me, and I loved that.

While there isn't much of it just yet, the little player interaction there is is a really fun surprise to see for what this series is setting up. The puzzles aren't too difficult and thematically appropriate for their setting, which is a BIG plus in my book! Finding that diegetic way to make hidden information like that work and be a call to action for the viewers is phenomenal design, well done!

The only point of criticism I would say I personally have is some minor slow pacing in some places.
Mainly in some areas where it's just the vessel's walking speed from location to location in Nostalgia.
To its benefit, however, it does allow the viewer more time to process what's going or what's happened, which I did appreciate while writing this doc!

Overall, this was a treat of a series to watch! <3
I was certainly a little scared going into it, knowing I didn't want any spoilers for anything official, and was pleasantly surprised by not only remaining unspoiled, but seeing some AMAZING visual fidelity for the love of the Undertale/Deltarune franchise!

Continue the great work, and I'll be excited to see how this series' evolves as time and player interaction goes on!

With Love,
Detective Nat███ Fa͜͡ux