Red Light/Green Light

Released February 9th, 2019

This game is very simply what it says, an elaborate horror themed version of Red Light, Green Light.
You play as "Kenneth" and you must find "Lucy" while avoiding the monster.

This game has no checkpoints, but it does save your progress if you open up shortcuts.

The Red Circle

Just after the dark room, there's a sequence of rooms that depict some graphic imagery of the girl seen throughout the game.

If we start, however, by going backwards first, we can find a strange tree with a strange color pattern of leaves and branches.
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If we take this to represent the order of rooms from right to left, and interact with the murals in each sequential room with a leaf, we unlock out Red Circle.
Keep in mind, you must interact with each mural offset one tile to the right of the center of each room in order for this to work correctly.
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If done correctly with all four murals, the final mural wont jump scare you, but instead let you pass.
In the room beyond is the Red Circle with a message.
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The order of the leaves from Right to Left is our color order:
Green, White, Red, Blue

The Blue Triangle

After getting a key hidden in the room with many doors, the locked door in the Zone 4 hub will unlock.

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Inside are two lights that need to swap places, and moving onto a tile will move the lights a set amount.
The quickest path to solve this is the following:

  Step 1:  Tile (7, 2)  → Start (After Entering the door)
  Step 2:  Tile (8, 2)  → Right
  Step 3:  Tile (8, 3)  → Down
  Step 4:  Tile (9, 3)  → Right
  Step 5:  Tile (10, 3) → Right
  Step 6:  Tile (9, 3)  → Left
  Step 7:  Tile (9, 4)  → Down
  Step 8:  Tile (10, 4) → Right
  Step 9:  Tile (11, 4) → Right
  Step 10: Tile (10, 4) → Left

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The Yellow Square

The most convoluted out of the shapes to acquire.

Firstly, you need to gain access to Zone 7. To do this, you need to solve the KB3 puzzle.
To quote:
"Facing your origin on a snowy day, KB3. Close to breaking the 5 second rule."

This is referring to Old English Descriptive Chess Notation
"Facing your origin on a snowy day" refers to the player facing towards the side of the chess board they'd be playing, and in this case, the snow indicated we're playing white.
KB3 refers to the position on the board "King's side Bishop 3"
And the "5 Second Rule" just wants us to wait 5 seconds in that position.

Waiting exactly in this position facing down for 5 seconds will play an unlocking sound. Indicating that Zone 7 has opened up in the Zone 1 hub.
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This zone will later be important for finding the The Green Diamond.

Upon entering there will be some numbers on the wall, and a gate blocking your progress, some graffiti on the wall, and the 7 Door. To get past this door, we will need to gather two pieces of a heart, a dress, and the rest of the graffiti combinations.

The x in the crashing heart can be concerning. To remedy this issue, we need to resolve another puzzle in the game, the poems in Zone 2.

Sometimes we look down in the abyss. Then up to the sky, and right beside us is our passion. When we return whence we came, we possibly may form a new understanding of who we are.

in the big maze of boxes with four levers to pull, if we pull the bottom, top, and right levers in that order and then exit back up, a new note appears on the wall for us.

In the place where you swipe up for green, and down for red times two, do sixteen each, and then X will be down to you...

In the room just before this, there were two levers for us to pull. Going back, if we pull both 16 times as instructed, new graffiti appears on the wall of the number 4

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After collecting all the heart pieces, opening the heart door, and returning the dress to the girl, the golden gate that was blocking our progress in Zone 7 has been lowered.
A new note is also scribbled onto the wall behind where she stood.

There are two numbers missing from the combination of ten, making twelve total.
To figure the last two, conceive the only way to make the other 10 work if you start from the beginning.

Unfortunately, I and the community, never truly found the last two numbers to the sequence the intended way. While the community brute forced all 36 possible combinations of assumptions with logic, I gave it a good few guesses and guessed right!

With this knowledge, we can now deduce that the correct combination of numbered doors to follow down is the following: 431423461567

Starting in the main room and going through every door in this sequence, (yes, that means trailing back through old puzzles multiple times just to solve this), this allows us to finally unlock the Zone 7 door, revealing to us our Square!

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The Green Diamond

An obscure one to find, but quite logical as it relates back to another way to interpret a puzzle in the quest to solve the Yellow Square.

Sometimes we look down in the abyss. Then up to the sky, and right beside us is our passion. When we return from whence we came, we possibly may form a new understanding of who we are.

First, you must enter the first ending room only partially. "Look down in the abyss"
Walk to the nearest corner towards the side walls, then walk about 10 steps up, and then head back out the way you came before triggering the ending.

Head to the starting area and interact with this wall, this was where the first appearance of the monster was looking at before. "Then up to the sky, and right beside us is our passion"
Make it through this area again as usual till you can exit back into Zone 1

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Lastly, once you're out, head back to the room before Ending 1, and interact with the bucket next to the desk. "When we return from whence we came, we possibly may form a new understanding of who we are."
After reflection on yourself in the bucket of water, you should hear a scribbling sound play.

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Enter the 7th Zone and the Green Diamond should be on the wall.

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Notes